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Untitled Document
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Untitled Document
10
Newest links
To Find the full list of links go here
If
You would Like your site added please email
me
Clan Sites NOT accepted.
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Untitled Document

Official Site - After a recent full makeover, now packed with loads of good
info
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IRC
Channel Is currently active .
Room is called
#rtcw,
simply connect on quakenet and
type /join #rtcw
on
the command line.
If
you havent got a copy of mirc then join the room using
this
or you can download the latest copy
of MIRC from here
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Big
Thanks to BoneDaddy for supplying this
Discuss
it here |
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I got a chance to play RTCW last
August when my wife and I attended the last day of the GenCon gamer's
convention held at the MidWest Express Center in Milwaukee. Attending
the convention was really a last minute deal, as I had never been
to one before and didn't really know what to expect. The convention
was enormous; multiple levels, with LANs set up for all types of multiplayer
fragging, as well as areas set up for types of other gaming: Magic
the Gathering, AD&D, etc. You name the game, it was there. But
the best part of the convention was the booths that the software game
developers had set up. This was my real interest. After strolling
around many of the software company's displays: Microsoft's Crimson
Skies, Raven's STV-Elite Force, I heard this wicked sounding machine-gun
booming from a small display across from Raven's
booths. With grumpy wife in tow, I made a bee-line over to the computers
where the sound was coming from. There in front of me were several
monitors in a row, stacked on top of these heavy-duty cabinets. In
front of the monitors, people were seated on stools, manipulating
keyboards and mice mounted on these unusual platforms, thoroughly
enjoying themselves. I looked at the banner hung above the monitors.
It read: Return To Castle Wolfenstein. |
Cyborgs
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I
was amazed, the game looked incredible. I hadn't even known that
a re-make was in the works. I watched the other people playing and
nudged my way over to a guy playing, so as to get a better look.
He was kicking Nazi butt! I loved it already. I wandered among the
various rigs, trying to get a chance to play next. Finally, after
a few minutes, a guy at the end computer got up. I saw my chance
and slid right in before someone else could deny me. Heh, cool!
.Now
that I had the computer to myself, I didn't know what to do with
it. The guy before me left in mid level, so I fumbled my way around
the keyboard trying to move my player. It wasn't difficult, but
the keyboard mapping wasn't what I was used to. I was in the castle
at the time. I moved around some cramped hallways in the castle.
The graphics looked fantastic. The atmosphere was dark and gloomy,
but the great lighting effects still made it possible to see. In
no time Nazis were bursting through doors and popping around corners,
taking shots at me. I gunned them down with a machine-gun. The same
machine-gun that drew me to the game. Man, it sounded so real, with
a heavy, popping bass to it that said: this gun means business.
Wow. But I died fairly quickly
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Nazi
Ninja
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I
ended up getting to the main menu, so I could re-map the keyboard
to my liking. This was a fairly easy process, as the menu was plain
and functional. Once I had the settings to my satisfaction, I tried
to start a game but was unable to get it going. After several attempts,
I looked around for help. Thats when I noticed a guy helping some
of the other players with their game. He looked like he was one
of the developers. The guy seated next to me was also having trouble,
but he peaked over at what the developer was doing, then he told
me that they were starting the games through the console. I hit
the tilde key by instinct and brought down the menu. We typed in
the map name, in this case Beach, and the level loaded.
Wow! Next thing I knew, my player was in a landing craft, heading
for the shore. I scrambled out, only to be met with machine-gun
fire coming from a bunker at the top of the beach. My first instinct
was to get some cover from those bullets behind a metal obstacle
placed on the beach. I looked around and saw there were other obstacles
all over the beach.
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Mr
Flamer!!
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Thats
when I noticed other soldiers trying to advance up the beach as
well. But they were getting cut down by the Nazi gunners fairly
quickly. I took pot shots at the bunker with what I beleive was
a M-1 rifle as I darted from obstacle to obstacle. I finally reached
a downed buddy and was awarded a machine-gun with some rounds left
in it. With the better firepower I managed to work my way to the
bunker. I got inside, spraying the Nazis with bullets. They jerked
and twisted with convincing animations, and fell dead. The rest
of them fled out a trench area in the back. I picked up some potato-masher
type grenades that had been left behind, and taking cover behind
a door, tossed a grenade at the fleeing Germans. As I ducked back
behind the door, I think I heard them shout something at me and
I heard a clinking sound in the room. I looked down and saw my grenade
rolling around at my feet. Boof! I was dead...
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Mrs
Nazi :)
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I
tried to continue chasing the Nazis through the trenches, but they
put up a hell of a fight. They took cover behind walls and crates.
They seemed to work together, and were good shots. I also seemed
to run out of ammo pretty quick too. Sometimes, all I had was a
boot to attack them with. I died many times. I think I was playing
at a medium difficulty setting. At any rate, there was another eager
player standing next to me trying to get his chance to play, so
I reluctantly gave up my spot. In
game shot
Man.
This game was too much fun. I just didn't want to leave. Even my
wife, who is not much of a gamer, remarked at how cool the game
was. She wanted me to buy it right there, and so did I, but realised
it was only a demo. I waited around to talk with the developer,
and after a few minutes, I finally did. I chatted with him for a
bit and asked him when the game was coming out. He said, 'Next year'.
Man, I wanted it now! Anyway, I thanked him for his time and grabbed
one of his cards as my tired wife pulled me away from the display.
The name on the card was: Greg Goodrich, Executive Producer, Gray
Matter Studios.
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In
game shot
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Site
Design By X-CaL
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