| First
impressions.
The
sudden arrival of a public test release caught the majority of gamers
by surprise last week, and in the days following the announcement
the gaming community set up camp around the various download sites
that would be hosting the file. After a longer than expected wait,
caused by the terrible events in America, the code was finally released
late on Saturday evening (roughly 11:30 PM GMT). Within moments
all download servers became bogged down by the huge demand placed
upon them.
After an evening of immense frustration, I eventually got my hands
on it the following morning. Even then the servers were still backed
up, with at least eight hundred people queuing on each download
location. I immediately set up a LAN game on the office LAN (don't
tell the boss).
First impressions of the front-end menu were not particularly good.
"It looks like a Quake mod." I thought. Reminding myself
that it was only a test release, I continued on to the game itself.
Three work colleagues and myself relieved ourselves from the Sunday
overtime by running around attempting to kill each other in amusing
ways, using four very different spec systems.
Within minutes we were all hooked. The game ran superbly on all
four systems, with no signs of obvious bugs (bear in mind that this
was four professional QA testers playing the product.). The graphics
and gameplay, with the atmosphere of the beachhead standing out
in particular, impressed all four of us. The first time someone
used the flame-thrower, the room erupted, with all four of us instantly
going into limbo in order to select this as our new weapon.
After work I shot home to continue the fun. I was to be disappointed.
After the pingless, lag free environment of a LAN, online play via
a 56K modem was a hell of a come down.
Playing on Shiva's private server, hosted on his ADSL line, my ping
started at 200. However, when the server started to fill up a little
more things became worse. With six people in the server, including
myself, lag spikes were frequent and long, rendering the game unplayable
for me.
But what of the actual game, connectivity issues aside?
The
Quake engine is evident throughout, with some of the weapon models
looking vaguely familiar and yet still new.
The players HUD shows all the basics like health and ammo, with
the additions of: a stamina bar which decreases when the player
jumps or uses the sprint button, mission time and mission objectives
completed and incomplete, a power bar which displays how soon certain
items can be used again, and an optional compass.
Great
detail has been paid to the player models, with some of the best
skins I have seen in a game for a while. The Axis model trench coats
are particularly well done, with a look of weight to them that portrays
the real thickness of a Nazi greatcoat well. Facial animations are
minimal at this stage, but no less well coded. The all over animation
for the models is excellent, with the dying soldier animation standing
out from them all (probably because that's the one I saw the most
of ).
Weaponry
is the most important aspect of any first person shooter, and this
is where I was a little disappointed. The first three weapons in
the "Two handed weapons" class (MP40, Thompson and Sten
gun), are all very similar as I have seen so far, with there being
very little to distinguish one from the other, apart from the actual
model itself. Perhaps more playing time will prove me wrong.
The Mauser sniper rifle comes with the obligatory scope attachment,
making it the sniper's weapon of choice. The player presses there
their alternative fire button to raise the scope, whereupon they
are met by a very unsteady magnified zoom. Leaving the scope still
allows it to steady, giving the shooter a better aim. The Panszerfaust
rocket launcher is a single shot launcher that delivers its cargo
at high speed. It's a deadly weapon, with the major draw back being
it's reload time, and the fact that it is so damned heavy you walk
like you're stuck in treacle!
Speaking of heavy weapons, another gun that seriously slows you
down is the venom mini-gun. This gun can wreak major havoc. Providing
you have the time to fire it, that is, with the multiple barrels
taking two seconds to reach firing speed. And once it's there? Well
you have roughly four seconds of continuos fire before the gun overheats
and ceases to work. Both these weapons trade off speed and manoeuvrability
for mass destruction. If you are going to use either, be sure your
squad is backing you up.
And then, of course, there is the flame-thrower. Kingpin fans will
be in hog heaven. In fact most people will. The only draw back to
this weapon is the fact that more than two in a server can cause
some nasty lag, which on disorganised public servers could be a
problem.
I could talk about the other weapons here, but I've covered the
more important ones. Just look out for those sentry guns.
The
gameplay itself is great fun, with the mission to get to the documents
and transmit them providing set goals for individual squads. Send
one squad to fetch the documents, while another secures the comms
room. Despite my initial fears that it would be easy for the Axis
to sit securely in their bunkers and pick off the Allies invasion
force, one good engineer can turn the tide of the battle instantly.
Teamwork will be a very large key to the online play of this game,
if you want your side to win. A refreshing change from the one-man
armies that are present in so many other online games.
The class system works very well, and a good clan will balance their
squad carefully. Changing your role in a battle can have a serious
impact to the flow of the conflict.
Overall,
I am more than happy with this test release. I am bearing in mind
that it is only a beta test, and Quake 3 underwent many test releases,
and the final product was very different from all of these. Let's
hope Grey Matter now listen to the gamers, and act on what we have
to say.
There is a lot more to this test than I have mentioned here, but
I don't want to spoil all the fun. Suffice to say, while not being
particularly new or innovative, Return To Castle Wolfenstein is
shaping up to be a heavy contender in the multiplayer gaming world.
Now, where did I put my Thompson?
|
 |
|
Close
up Axis Guard
|
 |
|
Storming
the beach
|
 |
|
Lieutenant
calls an air strike
|
 |
|
Waiting
for a medic
|
 |
|
Flamer
alert...
|
|