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The
news system has been updated as of December all news posts from there on can
be found in this
section
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IRC
Channel Is currently active .
Room is called
#rtcw,
simply connect on
irc.quakenet.eu.org
Ports : 6667-6669
and type /join
#rtcw
on
the command line.
If
you havent got a copy of mirc then join the room using
this
or you can download the latest copy
of MIRC from here
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Posted Sunday, September 30, 2001 by xcal Been stable for a while, looks like a temporary fault with the database, hope to be up and running soon :), as soon as the 10 newest threads appear above the news, the forums should be active again :)
SEEM TO BE OK THIS MORNING
Posted Saturday, September 29, 2001 by xcal I'm currently in the proccess of re-designing the site in php, the index and downloads pages have already been done, and im working thru the pages 1 by 1, so at the moment some links on non-php'ed pages ie feaures section articles may have misleading links, this will be sorted over the next few days, ive uploaded re-directers so hopefully you wont get lost :/
Posted Friday, September 28, 2001 by xcal Covered in the forums, but back again, for those who dont know how to jump the sea wall as AXIS, well grab a copy of this movie and learn :)
Leap
Thanks to Kwis who sent me the link in IRC, credits to you :) i took the liberty of renaming the file to the Leap of faith, seems other sites have adopted the new name too :p
Posted Friday, September 28, 2001 by xcal The best place to learn the game is on the servers , but take a few minutes to read the ReadMe and have a read of the Multiplayer Tips covering classes for both axis and allies, and a few greande tips (Both in the features section) and you'll be set to play the game :) Read Me Multi Tips
The latest tips and tactics can be found in the forums
Posted Thursday, September 27, 2001 by xcal Just to keep the hype machine rolling, heres another ad for wolfy, 2nd in the series, the Blitzkrieg Begins this christmas :)
Check out the full size version here
Posted Wednesday, September 26, 2001 by xcal above the news i've added a quick link to the 10 latest threads, hopefully its working ok bar the few bugs i've noticed (user links) need amending. If you encounter any problems with the forum links , leave me a note in the TEST forum :)
| Linux Client files available | Posted Sunday, September 23, 2001 by xcal The client installs for Linux are now available. The smaller version does NOT have media so you will need the Win32 setup if you get it. The larger version has everything you need.
The files are available from here
ftp://ftp.idsoftware.com/idstuff/wolf/linux/
You may have to jump back a directory for the ftp to pick up the folders, you may also find that currently, you might not be able to connect due to high demand :(
heres a few extra mirrors http://www.bluesnews.com/files/idstuff/wolf/linux/wolfmptest-0.7.16-1.shtml
| Wolfenstein tops the most wanted list :) | Posted Saturday, September 22, 2001 by xcal As if we didnt already know :) , heres the proof, check out gamespots polls and it shows wolfy is the most anticipated game :) based on site traffic.
Heres the link go check it.
Posted Friday, September 21, 2001 by Lestat An updated version of Gamespy 3D has been released. This updated version has been modified to include the test release of Return To Castle Wolfenstein in the supported games browser. You can pick up the latest release at Gamespy 3D This bodes well for Wolfenstein. If Gamespy are supporting it this early, then the future must be bright.
| 3dspotlight go tweaking crazy. | Posted Thursday, September 20, 2001 by xcal Wanna know how to tweak the game? already checked the forums for advice, if you still need more tweaks or an total overview of tweaking your game the be sure to visit 3D Spotlight They've produced a massive guide covering console commands, options panels in game, to modem tweaking, contained in the guides are sub links if you need more info on network settings/ graphics cards etc, a must read :)
Posted Thursday, September 20, 2001 by xcal GameSpot recently spoke to Brandon James, president of Nerve Software, about the developer's recently released multiplayer test for Return to Castle Wolfenstein
Will you make any changes to Wolfenstein's multiplayer component that are based on user feedback to the test?
All the feedback is being sorted at this moment into the proper categories. There are issues that people brought up that we've known about, but haven't been a huge priority over the last three months. There are other issues that we didn't know about, which we're looking into. It's safe to say that yes, there will be changes to the game because of what we've seen and what we've been able to test with a larger number of players
If you'd like to read the full article go here
Posted Wednesday, September 19, 2001 by xcal When playing on a team this helps to keep track of where your team, and what there status is, i found this option hidden away today,
firstly go into your options until you get to the screen shown below
And select the option the cursor is highlited over , Select TEAM OVERLAY ON
Now in game you will see a box highlited in the top right hand corner for each player on your team, they look like this
This Gives you instant information about your Team , the letter before the name indicate the class, in this example S for Soldier, Then the player name, then his current location, and finally his health. Makes finding the wounded and seeing what classes your team are much easier :)
Posted Wednesday, September 19, 2001 by xcal Heres a snippet taken from the article, to read more click here
On starting the game it is immediately recognisable as being based on the Quake 3 engine, although the developers, Gray Matter have done a lot more than simply create a mod. As they previously did with the gangland warfare title Kingpin (based on the Quake 2 engine), the developers have utterly butchered the base Quake game and squeezed out a new level of detail and realism.
Posted Wednesday, September 19, 2001 by xcal Having problems, a few people are, want to know how to do things in game? well if the answer to any of these is yes have a read of this thread,
Covering troubleshooting installs and multiplayer tips and tricks and a troubleshooting summary, with links to the most worthy threads be sure to read it first before you think you have a problem that has not already been fixed.
| Id's Todd Hollenshead thoughts :) | Posted Tuesday, September 18, 2001 by xcal Many thanks again to Lestat on getting the scoop..
A quick summary of the release when posed to Todd (ID Software)
The initial hit on both the download servers and the game servers was huge.Fileplanet is still getting an enormous amount of hits for it. Did this meet your expectations?
We knew people were excited about the test and expected a tremendous amount of downloads. It's pretty impressive that as of yesterday morning (Sept.17), Fileplanet alone had over 100,000 downloads. The game server numbers have been climbing pretty steadily since release. I would love to see us break the 1,000 server mark this week to help ease the load on the existing servers. They're all crowded pretty much around the clock right now.
How do you feel the test has been received so far?
We're very pleased. We've had a ton of positive feedback and the stability for an initial test release has been quite good. The fact that it's already second on the GameSpy stat list is gratifying, too.
How representative of the final multiplayer game is this release?
This is just one map. Other maps have different styles, objectives and gameplay. The gameplay is representative of what this map will be like in the final release, however it's still a "test" only. So we're expecting to make revisions and improvements in response to any significant problems or issues that people encounter.
When you play, what class do you usually choose?
I switch them around (even within the same game depending upon what my team needs), and I encourage people to do the same. I think all of the classes are fun and there's so much variety just within the soldier class because of the weapon selection possibilities.
Big thanks to Todd and Lestat for providing the info :)
| Gray Matter still busy polishing :) | Posted Tuesday, September 18, 2001 by xcal Gray matter are stil busy polishing the 1 player game, heres what Drew Markham has to say
"We're currently in the midst of polishing the game. Cinematics are going in, as well as a lot of new in-game conversations and dialogue that tie the story together. It's exciting to see all of these different elements come together so nicely as we hit the final stretch. Also, we're getting cool new music cues every day from composer Bill Brown, and they are also taking the game to a new level."
Man i want this game so polished that i can see my own face in it :) Good work guys:)
Official Site : Castle Wolfenstein
Posted Tuesday, September 18, 2001 by xcal Some of the official news from the activision mailer
This weekend, id Software and Activision released a multiplayer test to give fans a chance to check out the online, teamplay-based component of Return to Castle Wolfenstein. The test has been an enormous success -- as of today, there are over 5000 players!
Hopefully after the weekends madness , and with some decent servers in europe being set up, when can really give this test a good hammering :)
Posted Monday, September 17, 2001 by xcal Not getting the most out of your grenades then read on :)
Grenade Tips
Throwing:
Grenades use the horizon line to determine the distance of your throw. If you want to drop a grenade right in front of you, look towards the ground and simply tap the 'attack' key. If you want to throw a grenade a great distance, look above the horizon line at varying degrees. The further above the horizon, the further you will toss the grenade. However, this does have a diminishing effect. Looking directly upwards towards the sky will cause the grenade to return to where you are standing.
Short Fuse:
Both the 'pineapple' and 'potato masher' grenades use a fuse detonator. The length of which is 5 seconds. You can short fuse a grenade by pressing and holding your 'attack' key. You will hear 4 'ticks' before it detonates. Let go of the 'attack' key when you want to release the grenade. An experienced soldier can time the throw and usually cause a grenade to detonate at the perfect spot.
Bounce:
Use the bounce of the grenade to your advantage. No, it is not realistic, but it can come it handy when trying to toss a grenade around corners or into holes. The bounce can also be used to achieve great distances with your throw.
Thanks to Gray Matter (Greg) For the tips :)
| Multiplayer.. first thoughts | Posted Monday, September 17, 2001 by xcal Thanks to Lestat for providing such a quick summary of the multiplayer test demo, you can read his findings here, included are a few screenshots from the test demo too :)
| All seeing eye - Supports RTCW Multiplayer | Posted Monday, September 17, 2001 by xcal All seeing eye is an alternative to gamespyarcade, for browsing for multi player games, it now supports the RTCW multiplayer demo so go grab a copy from here
http://www.udpsoft.com/eye/index.html
This program comes highly recommended :)
Posted Monday, September 17, 2001 by xcal Big thanks to Rayz for sorting this mirror out 10mb Line so expect some decent speeds :)
ftp://guest@158.38.88.155/
Password = Guest
Give it a try if you still havent got the demo :)
| Linux Wolf MP Test Server - files available :) | Posted Sunday, September 16, 2001 by xcal Linux server installs are now available in both smaller and larger versions, the smaller one can be used if you already have the Win32 version, while the larger one has all the graphics required to work as a stand-alone release. Word is: "In general server commands are very similar to Q3A if not identical." The files can be got from here
ftp://ftp.idsoftware.com/idstuff/wolf/linux/
Source:Bluesnews
Posted Sunday, September 16, 2001 by xcal Still struggling for a d/l location then try one of these as an alternative
http://www.firecgi.de/WolfMPTEST0915.exe
http://www.gamers.at/downloads/?ident=3551&action=Download
http://www.demonews.com/files/view.php?id=292&cat=Games
http://www.loadedinc.com/cgi-bin/download/quickdl.cgi?fl=http://212.38.185.17/files/wolfmptest0915.exe
http://www.vidmaster.com/files/WolfMPTEST0915.exe
ftp://ftp.ravingaming.com/rtcw/WolfMPTEST0915.exe
and for an updated version of these mirrrors check
http://www.tweakersguide.de/
Posted Sunday, September 16, 2001 by xcal Gamespy Arcade has added RTCW test to its game list, sick of the internal browser or having trouble finding servers then give this a whirl
http://www.gamespyarcade.com/download/
Posted Sunday, September 16, 2001 by xcal Take a few minutes to read the instructions and youll be set for some fragging action :)
http://www.rtcw.co.uk/readme.html
They come inclused in the download, but if you havent read them check them here :)
Posted Sunday, September 16, 2001 by xcal Still stuck for a d/l try the official list of mirrors at the official site
official site
and the rtcw forums for a few more spefically this thread
RTCW Forums
Posted Sunday, September 16, 2001 by xcal Please read the forums at the moment or join #rtcw for help in finding mirrors
Forums
I'm so busy sorting stuff out that i cant put a definitive list of mirrors up yet ,
Posted Sunday, September 16, 2001 by xcal SPECIAL INSTALLATION NOTE FOR WINDOWS 2000 USERS OR USERS OF NON-US VERSIONS OF WINDOWS OPERATING SYSTEMS:
The installer will install the "Play" shortcut to the top portion of your start menu, rather than into the "Return to Castle Wolfenstein Multiplayer TEST" shortcut located in "Start Menu\Programs\Return to Castle Wolfenstein Multiplayer TEST". Please use the "Play" shortcut located at the top of your Windows Start Menu to play the game.
SPECIAL INSTALLATION NOTE FOR WINDOWS NT:
The installer will install two shortcut folders in the "start menu\Programs" called "Return to Castle Wolfenstein Multiplayer Test". Please use the "Play" shortcut located in the top shortcut folder called "Return to Castle Wolfenstein Multiplayer Test" to launch the game.
Posted Sunday, September 16, 2001 by xcal ok its avaialble from fileplanet and gamespot, and here are the system specs
Return to Castle Wolfenstein Multiplayer TEST
Brief list of what the TEST does and does not contain:
--Contains one multiplayer teamplay map --Does not contain single player or bots (you will need a connection to the Internet to play) --Please check the readme.html file that is included with the game for a description of how to play, what is included, known issues, and other important information. --Does not contain cheats (e.g. noclip, modified fov, giveall, etc.) --Mods, game modifications, hacks, alterations, etc. are expressly prohibited with this TEST (please see the EULA.doc file included in the download for complete details) --Redistribution of this Multiplayer TEST is not permitted by any means other than electronically via the Internet. Redistribution via any physical medium is expressly prohibited (please see the EULA.doc file included in the download for complete details). --This is a TEST. You may experience compatibility or performance issues. Please send all feedback and bugs to wolfbugs@idsoftware.com
Minimum System Requirements for RtCW Map Test (these will NOT be the final minimum system requirements for RTCW) * Windows® 98/ME/2000/NT 4.0 (with Service Pack 3) OS * 100% Windows 98/ME/2000/NT 4.0 compatible system (including all 32bit drivers) * Intel Pentium® II 500Mhz processor or better * 128 MB RAM * 16 MB video card * Microsoft® Direct X® 8.0a (not included) * 70 MB free hard disk space for game files * 100 MB free hard disk space for swap files * 100% fully OpenGL® compliant 3-D video card * For internet play, 100% Windows 95/98/ME/2000/NT 4.0 compatible 56.6k modem or better internet connection. 56.6k modem play is not recommended for games with more than 8 players total; broadband players should be able to handle up to 32 depending on their connection with the server on which they’re playing
| The 3 new multiplayer shots | Posted Saturday, September 15, 2001 by xcal already posted these on the forums, but if you havent seen them, here they are :)
Posted Saturday, September 15, 2001 by xcal Not sure what the different classes do well read on :)
Soldier Although the standard light infantry soldiers for the Allied and Axis sides look different from each other, they're both functionally identical. The Allied soldiers don the standard-issue green and brown GI garb of the time, while the German soldiers wear slightly darker uniforms, complete with black helmets and trench coats. Of all four classes in the multiplayer game, the soldier is the most adept in combat since he can equip any of the two-handed weapons that are available to you. Additionally, soldiers can also carry four grenades, a pistol, a combat knife, and three clips for their primary weapon.
Engineer These engineers are the game's demolitions experts, and while they can't equip any two-handed weapon other than the Thompson, they do have the unique ability of repairing and destroying hardened emplacements that you'll find throughout the game's levels, and they have an initial health of 110 hit points. Specifically, the engineer carries a toolkit, which when activated and held down for a given length of time will repair gun emplacements that have been damaged by enemy fire. This toolkit can also defuse any dynamite that the enemy places to breach a wall or blow down a door. When defusing a bomb or repairing an object, a timer/health bar will appear that will indicate exactly how much longer you need. The engineer is also the only class capable of carrying and setting dynamite. Like the soldier, he can also carry four grenades, a knife, and a pistol, but he's limited to two clips for his Thompson.
Medic A medic revives a fallen comrade. Like the engineer, the medic is a specialized class of infantry who is nonetheless quite capable of defending himself. He's also limited to a pistol, a knife, and a Thompson, but he can carry only a single grenade and he starts with only a single clip for his two-handed gun. To offset his relatively small arsenal, the medic has the unique ability of regenerating his own health up to 123 hit points, which goes quite a long way in extending his survival on the battlefield. The medic can also drop health packs that, when picked up by teammates, will restore 20 points of health. This ability is regulated by his power bar, however. Lastly, the medic can also approach any player who's been mortally wounded (and who hasn't jumped back into the limbo screen) and restore him to half of his total health, which means that a good medic can significantly change the pace of a battle since he can effectively spawn in teammates faster than the reinforcement counter can.
Lieutenant The lieutenant is arguably the most powerful of the four classes in Return to Castle Wolfenstein's multiplayer game. Like the others, he can carry a pistol, a combat knife, and a single grenade, but he can also choose to wield any one of the game's three submachine guns--the Thompson, the Sten, or the MP40--with two clips of ammo. The lieutenant's supposed leadership role stems from his ability to drop packets of ammo for his teammates and from the fact that he can call in two types of devastating attacks to level a certain area of the battlefield. The first such attack is an airstrike, which the lieutenant can summon by tossing a smoke grenade anywhere on the map. A few seconds later, a series of explosions will rock the area immediately around the smoke grenade. His second attack is a mortar strike thatcan hit any target on the map simply by lining it up with the crosshairs of his binoculars. The mortar attack isn't as powerful as the airstrike, but its reach extends to nearly anywhere that falls within the lieutenant's line of sight.
Source : Gamespot
For the full gamespot preview be sure to check here
| Wolfenstein Press Release :) | Posted Friday, September 14, 2001 by xcal RETURN TO CASTLE WOLFENSTEIN MULTIPLAYER TEST AVAILABLE ON SEPT. 15
Compatibility Test Gives Gamers Opportunity to Provide Feedback on Hotly-Anticipated Action Title
MESQUITE, Texas - September 14, 2001 - Get ready to start those downloads. The Return to Castle Wolfenstein multiplayer compatibility test will be available starting Saturday, Sept. 15, from id SoftwareTM and Activision, Inc. (NASADQ: ATVI). The test, which will be available via download at www.castlewolfenstein.com, www.gamespot.com, www.gamespy.com and on multiple mirror sites across the country, gives gamers a chance to compete in a special multiplayer map from id Software's Return to Castle Wolfenstein. Players are encouraged to provide feedback to the team on gameplay and compatibility via email at wolfbugs@idsoftware.com. The multiplayer test is not the official demo for Return to Castle Wolfenstein and does not contain the single player portion of the game.
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives. The multiplayer element of Return to Castle Wolfenstein is currently in development by Nerve Software with assistance from id Software and Gray Matter Interactive.
Slated for release later this year, Return to Castle Wolfenstein is a supernatural World War II-themed action title for the PC, where players assume the role of B.J. Blazkowicz, a U.S. super-soldier charged with single-handedly stopping the darkest plans of the Third Reich. Return to Castle Wolfenstein is being developed by Gray Matter Interactive with assistance from id Software.
Posted Friday, September 14, 2001 by xcal Just recieved an email from activision concerning the demo release slipping 1 day, totally understandable in the circumstances
The test has been delayed until Saturday -- for those of you outside of the U.S., you undoubtedly are aware of what many of us in this country have had to deal with these last few days. As a result, it's slowed a few things down.
We should be releasing the test on Saturday (GameSpot has already reported this). GameSpot and GameSpy are simultaneously releasing the file.
i'm hopefully gonna arrange some ftp access to help mirror the download, i cant host it on my site (due to bandwidth reasons), but hopefully by tommorow i'll have some ftp help :)
Posted Thursday, September 13, 2001 by xcal
these are the 2 new screenies, you can check the big pictures here Pic 1 Pic 2
| Multiplayer demo delayed till saturday.. | Posted Thursday, September 13, 2001 by xcal Major gaming sites, gamespot, bluesnews and homelanfed are all reporting that the multiplayer demo has been delayed until saturday :(
bad news but means hopefully just another day to wait...
To keep ya interested they have posted 2 new screenshots which can be found here
Thanks to killerB and Tantrum for the link :)
| Multiplayer Test Demo Map | Posted Wednesday, September 12, 2001 by xcal Just a little snippet of info regarding the demo ,
The test will consist of the same Axis vs. Allies map that was shown at QuakeCon last month(which can be seen on the downloadable videos), a massive mission-based map where the Allies need to assault an Axis beachhead, infiltrate a compound to steal documents, and use a communications tower to transmit information back home.
All sound rather tasty :)
Source:3dactionplanet.com
Posted Tuesday, September 11, 2001 by xcal Just to let you know im aware the forum is down at the moment, just a lost connection to database... i hope, will be back soon
FORUM IS CURRENTLY UP
is you can access the forums but cannot view particular thread then the connection to the database is lost , try again in a few hours :)
| Multiplayer Test this friday | Posted Monday, September 10, 2001 by xcal Yes you read it right, a single map multiplayer compability test demo will be released this friday, it will be available to download from the official site Here
To read more about this fantastic news check out Gamespot,
Gamespot
Posted Sunday, September 9, 2001 by xcal Gamespy has managed to get an interview with Nerve Software, the guys responsible for the multipayer side of thing for Wolfy, you can check the article out here Nerve Interview
From the beginning Gray Matter was tasked with creating the best first-person shooter we could possibly make for the single-player. And we've certainly done so. When the idea was brought up to have the guys at Nerve take the asset base and piece together the multiplayer component for the game, we jumped at the chance. Together with id software and Nerve we continue to polish Return to Castle Wolfenstein to make it the best possible experience for everyone.
| Gamespy Arcades chat with Gray Matter Tonight | Posted Wednesday, September 5, 2001 by xcal Recieved this email concerning a chat session with Gray Matter Guys Tonight ... Read on :)
Just wanted to let you know that GameSpy is hosting a public chat with the Gray Matter artists about Return to Castle Wolfenstein today at 3pm PT (that's 6pm ET and 10pm GMT). You can check out how to join in at http://www.gamespyarcade.com . Hope to see you there!
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